Hi, I’m Nugraha
Product Designer
Over the past 6 years as a product designer, I’ve mostly worked on operational and business problems, where the goal is to reduce costs, improve operational processes, and provide clarity within complex data. Previously, I worked at Hangry and Global Village.
I’m open to new opportunities or just a good conversation about design and product. Let’s build something worth remembering!
A bunch of small experiments exploring how interaction helps explain design.
Finishing should feel like finishing.
Our eyes follows a move, not a blink.
Claiming should feel like taking something.
HC45 - TB84UVX7
Instant results look like nothing happened.
Depth makes a flat card worth touching. Hover it.
A bunch of projects that changed how I think about design.
- What AI taught me about my own thinking I try to use FigMake, Figma’s AI feature around 2025. The goal was to move from wireframe to testable prototype much faster than manual Figma work would allow.
- The week I worked in a restaurant kitchen I was designing internal tools for Hangry’s outlet operations. I had the briefs, the data, the user interviews. Enough to start building.
- The newest person with the loudest question When I joined Hangry, the design was already done. A freelancer had built it before I came on. The natural move was to ship it.
- The insight that changed how I see problems Hangry had a loyalty program that should’ve worked. The mechanic was clean, the value was there. But users weren’t engaging, and nobody could figure out why.







